Monday 20 January 2020

Battletech (6mm)

I own a small collection of plastic Battletech miniatures from the Alpha Strike lance sets that Catalyst produced a few years ago. I didn't have any rules for them but was on the lookout for the OOP Alpha Strike & Compendium.

Then, last year sometime, the new box sets were released and I saw the Beginner set at a local shop. I got it, of course, and secretly hoped that Battletech was as fun as I remembered.

I finally managed to get a game in yesterday, with my partner Laura.





It was the quick-start rules, using the cut-down mech sheets (no heat, no internals, no minimum ranges, etc.).

I piloted the Wolverine (green) and Laura piloted the Griffin (red).

It was a fairly simple game. We stomped around in some woods for cover, and I tried to get into her blind spot and shoot her at point-blank, but she used her jumpjets to get some distance on me and proceeded to annihilate me with her PPC.

The rules were simple and easy to pick up, and marking off damage and seeing limbs fall off was just as fun as I remember.

Altogether I'd say it's a good little game, and the starter box comes with a lot more variety than you'd think as it has cardboard cutout standees and stats for a number of other mech types, so you can even do full 4-mech lances against one another (just without the nice miniatures for 3 of them).

I'm looking forward to trying out some of my other mechs next game, but I'll stick with the quick-start rules until we've got them memorised.


Some of the mechs I've painted so far. 

Monday 13 January 2020

28mm Battletech, Star Wars rebasing & Ardhammer!

Varied update today with some of my current projects.

28mm Battletech Project

I've got a large 28mm sci-fi project I've been working on for a while. The project started off being themed towards a sci-fi RPG campaign I ran for a few years, but I took a lot of inspiration from Battletech anyway in that campaign, so now it's just going to be for running Battletech miniatures campaigns where a mission calls for squad-level warfare instead of lances of Mechs.

I have a number of 28mm scale sci-fi tanks and cars - mostly from Antenocitis Workshop and Old Crow Models - and recently I got my first mech! 

It's a Robotech toy and I had to get it from America. It was a lot smaller than I expected and it looked like a cheap plastic toy, but now that I've started to paint it it looks a lot better.



Sedition Wars miniature for scale. 

I still have more painting to do on it but it's looking decent already. This is a 70t Warhammer mech. 

Star Wars Miniatures


I started collecting Star Wars WOTC miniatures quite a few years ago, and mostly used them in theme agnostic systems like Frostgrave or the "A Song of..." series. 

I'm not a fan of the plain black bases and they're sometimes warped so I thought I'd rebase them on clear acrylics. It's taking a LONG time though. Turns out I have a lot of Star Wars minis. 



The big blue beast on the right is actually a d&d ankheg but I thought he fit right in with Star Wars. I'm sure I can find some appropriate monster to cast him as in one of my Star Wars D20 books. 


Ardhammer


I also attended a North East UK buy & sell for tabletop games. I rented a table for the event and sold a bunch of stuff! I've been attempting to consolidate my hobby projects into just the things I'm really into. You can end up amassing quite a lot of different things in this hobby! Especially if you buy eBay lots for the one or two items you REALLY want, and a whole bunch of stuff you're not really into. 

I sold quite a bit, and then bought a few things because I couldn't resist! In my defence I bought far less than I sold and it was all painted so isn't adding onto my project pile at least.

I got some classic Chaos Warriors painted to a good standard, and a runic monolith which will be useful for mission objectives. I also got a badass officer holding a pistol, perfect for my sci-fi projects!








And as I was in the North East I took a detour to Fountain's Abbey with my partner Laura.



Tuesday 7 January 2020

The Defence of Sador - Interlude Mission

I've been on a personal mission to try out different rulesets to find one that'll perfectly capture the 'squad level' wargame I want. I'm looking for a game which can comfortably handle between 5-30 models a side, and mostly consist of small fireteams or sections, and occasionally the odd vehicle or special character.

So far I've tried:

 40k (the main problem is the roll-to-hit, roll-to-wound, roll-for-saves trifecta. It takes a lot of time to determine that not a lot has happened).

Infinity (great set of rules, but only appropriate for a few models each side, and doesn't work with squads)

FUBAR (very simple and easy to pick up, but everything feels very samey. Weapons never feel different from one another, and squads often stand around not activating.)

So I decided to try customising the Frostgrave rules (a ruleset I like a lot!) and turn it into a squad-level game. Laura and I tested out the custom Frostgrave rules on a little 'side-mission' happening elsewhere on the planet Sador.

***


The preface was that a Planetary Defence Force outpost had been captured by a surprise assault of well-trained rebel militia. The surviving PDF troopers had retreated into the local woods, and when calling for backup had found that all long-range communications had been jammed. Recon determined that the Echeni (rebel) threat was greater than feared, and the PDF survivors were surrounded by hostiles.


The PDF's best hope of escape (and warning the rest of Sador about the insidious Echeni threat) was to counter-attack the base and secure one of the aerospace shuttles. The PDF would win if a single PDF trooper makes it onto the shuttle.






Something foul was going on with the Echeni. The rebels had once been political activists, but now they were violent, cruel and monstrous. Evil experiments had been conducted on PDF personnel who had been captured from the initial assault, and shambling corpse-like mutants spilled forth from the old base to murder their former comrades. Meanwhile Echeni rebel troopers fired from the parapets.





The PDF troopers had to sprint across open ground to get to cover once they were spotted. They'd determined that this entrance to the base was the least well covered, but it was still deadly to be out in the open.



The Greenwood Rangers set up a sniper nest behind some rocks and helped take down the poxwalkers, whilst the squaddies exchanged fire with the rebel militiamen. Meanwhile the elite Kasrkin stormtroopers sneaked through the base and managed to secure the landing pad. The Echeni forces were successfully held off and the PDF troopers managed to escape with only a single casualty.

***

The game was reasonably fun, but the Frostgrave rules didn't scale well for what I wanted to do. The main problem was that the HP system (every trooper had 10HP, and weapons did damage equal to [D20 + Shoot bonus - target's Armour value]) meant that damage resolution took quite a while to work out. Also the unit activation and jumping back and forth was a little awkward. One fireteam on each side was designateed the 'Commander' and would activate first, and could also activate up to two other Fireteams within 3" of it. Then after each side's Commander team activated, any remaining unactivated teams from each side would activate. This made some fireteams feel a bit useless, and the zombies/poxwalkers especially just ended up being chewed up as they activated last (due to being so far from their commander, by necessity as they're close-combat units).

I think next time we'll try Gates of Antares. I received a set of rules from my friend Rick recently, and I've got two sets of Order Dice on the way, so maybe that'll be the perfect set of rules I'm looking for!